Home / Items / Clothing & gear / RadarCap_Red

RadarCap_Red is one colour of RadarCap_Black. The values are usually the same for every colour; see that page for the full list.

On Chernarus, the economy keeps about 9 on the map and spawns more when fewer than 6 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial, Farm, Town and Village places.

On Livonia, the economy keeps about 3 on the map and spawns more when none are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial and Farm places.

On Sakhal, the economy keeps about 7 on the map and spawns more when fewer than 4 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial and Farm places, in Tier2 and Tier3.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
9 3 7
Min
spawns more below this
6 1 4
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
– – –
Places
usage
Industrial, Farm, Town, Village Industrial, Farm Industrial, Farm
Tiers
value
– – Tier2, Tier3
Spot
tag
shelves shelves shelves
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Random presets

RadarCap_Red is in these named lists in cfgrandompresets.xml, which items use with preset="…": hatsFarm, hatsVillage, hatsIndustrial, hatsCommon_T1.

Other colours

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="RadarCap_Red">
    <nominal>9</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.