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Where to find Handheld Transceiver in DayZ

Handheld Transceiver is the in-game name; server files such as types.xml call it PersonalRadio.

On Chernarus, the economy keeps about 40 on the map and spawns more when fewer than 20 are left. Each one lasts 8 h when nobody touches it. It spawns in Military, Police, Medic and Firefighter places.

On Livonia, the economy keeps about 35 on the map and spawns more when fewer than 25 are left. Each one lasts 8 h when nobody touches it. It spawns in Military and Police places.

On Sakhal, the economy keeps about 30 on the map and spawns more when fewer than 25 are left. Each one lasts 8 h when nobody touches it. It spawns in Military and Police places.

On Nasdara, the economy keeps about 80 on the map and spawns more when fewer than 70 are left. Each one lasts 8 h when nobody touches it. It spawns in Military, Police, Medic and Firefighter places.

Where to look

  • Military bases, camps and checkpoints (Military)
  • Police stations (Police)
  • Hospitals and medical buildings (Medic)
  • Fire stations (Firefighter)
  • Inside, it lies on shelves and tables.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
40 35 30 80
Min
spawns more below this
20 25 25 70
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
– – – –
Places
usage
Military, Police, Medic, Firefighter Military, Police Military, Police Military, Police, Medic, Firefighter
Tiers
value
– – – –
Spot
tag
shelves shelves shelves shelves
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Handheld Transceiver spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia, Sakhal and Nasdara)

Random presets

PersonalRadio is in these named lists in cfgrandompresets.xml, which items use with preset="…": toolsPolice.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="PersonalRadio">
    <nominal>40</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <usage name="Police"/>
    <usage name="Medic"/>
    <usage name="Firefighter"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.