ParamedicJacket_Green is one colour of ParamedicJacket_Blue. The values are usually the same for every colour; see that page for the full list.
On Chernarus, the economy keeps about 7 on the map and spawns more when fewer than 3 are left. Each one lasts 4 h when nobody touches it. It spawns in Medic places.
On Livonia, the economy keeps about 10 on the map and spawns more when fewer than 5 are left. Each one lasts 4 h when nobody touches it. It spawns in Medic places.
On Sakhal, the economy keeps about 6 on the map and spawns more when fewer than 4 are left. Each one lasts 4 h when nobody touches it. It spawns in Medic places.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
7 | 10 | 6 |
| Min spawns more below this |
3 | 5 | 4 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – |
| Places usage |
Medic | Medic | Medic |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What ParamedicJacket_Green spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
-
Cargo:
picks from the preset
toolsMedicincfgrandompresets.xml.
Other colours
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="ParamedicJacket_Green">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
</type>
Change it on your server
- How much spawns and where: edit ParamedicJacket_Green in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.