Home / Items / Clothing & gear / OMKPants_Navy

On Chernarus, OMKPants_Navy does not spawn as random loot (nominal 0).

On Livonia, OMKPants_Navy does not spawn as random loot (nominal 0).

On Sakhal, the economy keeps about 9 on the map and spawns more when fewer than 7 are left, after waiting 30 min. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier2 and Tier3.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
0 0 9
Min
spawns more below this
0 0 7
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 30 min
Quantity
how full it spawns
– – –
Places
usage
– – Military
Tiers
value
– – Tier2, Tier3
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What OMKPants_Navy spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia and Sakhal)

  • Cargo: picks from the preset mixArmy in cfgrandompresets.xml.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="OMKPants_Navy">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.