On Chernarus, the economy keeps about 2 on the map and spawns more when none are left. Each one lasts 4 h when nobody touches it. It spawns in Military places. It also comes from dynamic events such as helicopter crashes.
On Livonia, the economy keeps about 4 on the map and spawns more when fewer than 2 are left, after waiting 1 h. Each one lasts 4 h when nobody touches it. It spawns in Military places. It also comes from dynamic events such as helicopter crashes.
On Sakhal, the economy keeps about 6 on the map and spawns more when fewer than 3 are left, after waiting 1 h. Each one lasts 4 h when nobody touches it. It spawns in Special places.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
2 | 4 | 6 |
| Min spawns more below this |
1 | 2 | 3 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 1 h | 1 h |
| Quantity how full it spawns |
– | – | – |
| Places usage |
Military | Military | Special |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
yes | yes | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What NBCGlovesGray spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
- Spawns with damage between 0 and 0.35 (0 is pristine, 1 ruined).
Random presets
NBCGlovesGray is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Clothes_Small.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="NBCGlovesGray">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
Change it on your server
- How much spawns and where: edit NBCGlovesGray in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.