MotoHelmet_Red is one colour of MotoHelmet_Black. The values are usually the same for every colour; see that page for the full list.
Where to find MotoHelmet_Red in DayZ
On Chernarus, the economy keeps about 15 on the map and spawns more when fewer than 10 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial, Town and Village places, in Tier1.
On Livonia, the economy keeps about 8 on the map and spawns more when fewer than 4 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial and Village places.
On Sakhal, the economy keeps about 8 on the map and spawns more when fewer than 4 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial and Village places, in Tier1, Tier2 and Tier3.
On Nasdara, the economy keeps about 20 on the map and spawns more when fewer than 17 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial, Town and Village places, in Tier1.
Where to look
- Industrial areas: factories, warehouses and garages (Industrial)
- Towns and cities (Town)
- Villages and small settlements (Village)
- Inside, it lies on shelves and tables.
Loot tiers: Chernarus Tier1, Sakhal Tier1, Tier2, Tier3 and Nasdara Tier1. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
15 | 8 | 8 | 20 |
| Min spawns more below this |
10 | 4 | 4 | 17 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Industrial, Town, Village | Industrial, Village | Industrial, Village | Industrial, Town, Village |
| Tiers value |
Tier1 | – | Tier1, Tier2, Tier3 | Tier1 |
| Spot tag |
shelves | shelves | shelves | shelves |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Random presets
MotoHelmet_Red is in these named lists in cfgrandompresets.xml, which items use with preset="…": hatsMotorbike.
Other colours
MotoHelmet_Black MotoHelmet_Blue MotoHelmet_Green MotoHelmet_Grey MotoHelmet_Lime MotoHelmet_White MotoHelmet_Yellow The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="MotoHelmet_Red">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Industrial"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
</type>
Change it on your server
- How much spawns and where: edit MotoHelmet_Red in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.