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Where to find Marksman Scope in DayZ

Marksman Scope is the in-game name; server files such as types.xml call it MK4Optic_Black.

On Chernarus, the economy keeps about 2 on the map and spawns more when none are left. Each one lasts 4 h when nobody touches it. It spawns in Police places. It also comes from dynamic events such as helicopter crashes.

On Livonia, the economy keeps about 2 on the map and spawns more when none are left. Each one lasts 4 h when nobody touches it. It spawns in Police places, in Tier3. It also comes from dynamic events such as helicopter crashes.

On Sakhal, the economy keeps about 1 on the map (min is 0). Each one lasts 4 h when nobody touches it. It spawns in Special places. It also comes from dynamic events such as helicopter crashes.

On Nasdara, the economy keeps about 5 on the map and spawns more when fewer than 3 are left. Each one lasts 4 h when nobody touches it. It spawns in Police places. It also comes from dynamic events such as helicopter crashes.

Where to look

  • Police stations (Police)
  • Special spots of the map (Special)

Loot tiers: Livonia Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
2 2 1 5
Min
spawns more below this
1 1 0 3
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
– – – –
Places
usage
Police Police Special Police
Tiers
value
– Tier3 – –
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
yes yes yes yes

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Marksman Scope spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia, Sakhal and Nasdara)

  • Spawns with damage between 0 and 0 (0 is pristine, 1 ruined).

Spawns on or in other items

On Chernarus, MK4Optic_Black is listed in the cfgspawnabletypes.xml entries of these items:

  • Scout: as an attachment, in a group with a 25% chance

Random presets

MK4Optic_Black is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Optics_Medium.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="MK4Optic_Black">
    <nominal>2</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Police"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.