MiniDress_GreenChecker is one colour of MiniDress_BlueChecker. The values are usually the same for every colour; see that page for the full list.
Where to find Collar Dress in DayZ
Collar Dress is the in-game name; server files such as types.xml call it MiniDress_GreenChecker.
On Chernarus, the economy keeps about 30 on the map and spawns more when fewer than 20 are left. Each one lasts 4 h when nobody touches it. It spawns in Town, Village and School places.
On Livonia, the economy keeps about 5 on the map and spawns more when fewer than 2 are left. Each one lasts 4 h when nobody touches it. It spawns in Town places.
On Sakhal, MiniDress_GreenChecker does not spawn as random loot (nominal 0).
On Nasdara, the economy keeps about 20 on the map and spawns more when fewer than 13 are left. Each one lasts 4 h when nobody touches it. It spawns in Town, Village and School places.
Where to look
- Towns and cities (Town)
- Villages and small settlements (Village)
- Schools (School)
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
30 | 5 | 0 | 20 |
| Min spawns more below this |
20 | 2 | 0 | 13 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Town, Village, School | Town | Town | Town, Village, School |
| Tiers value |
– | – | Tier1, Tier2 | – |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What Collar Dress spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia, Sakhal and Nasdara)
-
Cargo, 10% chance:
Ammo_9x19(0.2),Ammo_380(0.2) -
Cargo, 1% chance:
Derringer_Pink
Other colours
MiniDress_BlueChecker MiniDress_BlueWithDots MiniDress_BrownChecker MiniDress_Pink MiniDress_PinkChecker MiniDress_RedChecker MiniDress_WhiteChecker The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="MiniDress_GreenChecker">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="School"/>
</type>
Change it on your server
- How much spawns and where: edit MiniDress_GreenChecker in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.