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Where to find Tactical Helmet in DayZ

Tactical Helmet is the in-game name; server files such as types.xml call it Mich2001Helmet.

On Chernarus, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier4.

On Livonia, the economy keeps about 2 on the map and spawns more when fewer than 2 are left, after waiting 1 h. Each one lasts 8 h when nobody touches it. It spawns in Underground places, in Tier3.

On Sakhal, the economy keeps about 2 on the map and spawns more when fewer than 2 are left, after waiting 1 h. Each one lasts 8 h when nobody touches it. It spawns in Special places. It also comes from dynamic events such as helicopter crashes.

On Nasdara, the economy keeps about 20 on the map and spawns more when fewer than 16 are left. Each one lasts 8 h when nobody touches it. It spawns in MilitaryWest places, in Tier2 and Tier3.

Where to look

  • Military bases, camps and checkpoints (Military)
  • Underground bunkers (Underground)
  • Special spots of the map (Special)
  • Military sites marked MilitaryWest (MilitaryWest)

Loot tiers: Chernarus Tier4, Livonia Tier3 and Nasdara Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
4 2 2 20
Min
spawns more below this
2 2 2 16
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
0 1 h 1 h 0
Quantity
how full it spawns
– – – –
Places
usage
Military Underground Special MilitaryWest
Tiers
value
Tier4 Tier3 – Tier2, Tier3
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no yes no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Tactical Helmet spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Sakhal)

  • Spawns with damage between 0.1 and 0.6 (0 is pristine, 1 ruined).
  • Attachments, 5% chance: NVGoggles (1)

Livonia

  • Spawns with damage between 0.1 and 0.6 (0 is pristine, 1 ruined).
  • Attachments, 100% chance: NVGoggles (1), Battery9V (1)

Nasdara

  • Spawns with damage between 0.1 and 0.6 (0 is pristine, 1 ruined).

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Mich2001Helmet">
    <nominal>4</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier4"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.