Where to find IJ-70 in DayZ
IJ-70 is the in-game name; server files such as types.xml call it MakarovIJ70.
On Chernarus, the economy keeps about 70 on the map and spawns more when fewer than 60 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places, in Tier1 and Tier2.
On Livonia, MakarovIJ70 does not spawn as random loot (nominal 0).
On Sakhal, the economy keeps about 38 on the map and spawns more when fewer than 32 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places.
On Nasdara, the economy keeps about 65 on the map and spawns more when fewer than 60 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places, in Tier1 and Tier2.
Where to look
- Towns and cities (Town)
- Villages and small settlements (Village)
- Military bases, camps and checkpoints (Military)
- Inside, it lies on shelves and tables.
Loot tiers: Chernarus Tier1, Tier2 and Nasdara Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
70 | 0 | 38 | 65 |
| Min spawns more below this |
60 | 0 | 32 | 60 |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h | 8 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
30–80% | 30–80% | 30–80% | 30–80% |
| Places usage |
Town, Village | Village | Military | Town, Village |
| Tiers value |
Tier1, Tier2 | Tier1 | – | Tier1, Tier2 |
| Spot tag |
shelves | shelves | – | shelves |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What IJ-70 spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
-
Attachments, 60% chance:
Mag_IJ70_8Rnd(1)
Nasdara
- Spawns with damage between 0.25 and 0.5 (0 is pristine, 1 ruined).
-
Attachments, 75% chance:
Mag_IJ70_8Rnd(1)
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="MakarovIJ70">
<nominal>70</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>60</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Change it on your server
- How much spawns and where: edit MakarovIJ70 in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.