On Chernarus, the economy keeps about 4 on the map and spawns more when fewer than 2 are left, after waiting 1 h. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier3 and Tier4.
On Livonia, the economy keeps about 6 on the map and spawns more when fewer than 4 are left, after waiting 1 h. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier2 and Tier3.
On Sakhal, the economy keeps about 13 on the map and spawns more when fewer than 9 are left, after waiting 1 h. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier3.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
4 | 6 | 13 |
| Min spawns more below this |
2 | 4 | 9 |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h |
| Restock wait before respawning |
1 h | 1 h | 1 h |
| Quantity how full it spawns |
10–100% | 10–100% | 10–100% |
| Places usage |
Military | Military | Military |
| Tiers value |
Tier3, Tier4 | Tier2, Tier3 | Tier3 |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Spawns on or in other items
On Chernarus, Mag_VAL_20Rnd is listed in the cfgspawnabletypes.xml entries of these items:
VSS: as an attachment, in a group with a 10% chanceASVAL: as an attachment, in a group with a 35% chanceVikhr: as an attachment, in a group with a 10% chance
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Mag_VAL_20Rnd">
<nominal>4</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>2</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Change it on your server
- How much spawns and where: edit Mag_VAL_20Rnd in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.