Where to find 20rd CR-61 Mag in DayZ
20rd CR-61 Mag is the in-game name; server files such as types.xml call it Mag_CZ61_20Rnd.
On Chernarus, the economy keeps about 14 on the map and spawns more when fewer than 10 are left. Each one lasts 2 h when nobody touches it. It spawns in Police places, in Tier3 and Tier4.
On Livonia, Mag_CZ61_20Rnd does not spawn as random loot (nominal 0).
On Sakhal, the economy keeps about 20 on the map and spawns more when fewer than 16 are left. Each one lasts 2 h when nobody touches it. It spawns in Military places, in Tier2.
On Nasdara, the economy keeps about 16 on the map and spawns more when fewer than 14 are left. Each one lasts 2 h when nobody touches it. It spawns in Police places, in Tier2 and Tier3.
Where to look
- Police stations (Police)
- Military bases, camps and checkpoints (Military)
Loot tiers: Chernarus Tier3, Tier4, Sakhal Tier2 and Nasdara Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
14 | 0 | 20 | 16 |
| Min spawns more below this |
10 | 0 | 16 | 14 |
| Lifetime untouched, before it despawns |
2 h | 2 h | 2 h | 2 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
5–50% | 5–70% | 5–70% | 5–50% |
| Places usage |
Police | Police | Military | Police |
| Tiers value |
Tier3, Tier4 | – | Tier2 | Tier2, Tier3 |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Spawns on or in other items
On Chernarus, Mag_CZ61_20Rnd is listed in the cfgspawnabletypes.xml entries of these items:
CZ61: as an attachment, in a group with a 45% chance
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Mag_CZ61_20Rnd">
<nominal>14</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>5</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Change it on your server
- How much spawns and where: edit Mag_CZ61_20Rnd in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.