Home / Items / Weapons & attachments / Mag_CZ527_5rnd

Where to find 5rd CR-527 Mag in DayZ

5rd CR-527 Mag is the in-game name; server files such as types.xml call it Mag_CZ527_5rnd.

On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 15 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm places, in Tier2, Tier3 and Tier4.

On Livonia, the economy keeps about 45 on the map and spawns more when fewer than 35 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm, Village and Hunting places, in Tier2 and Tier3.

On Sakhal, the economy keeps about 16 on the map and spawns more when fewer than 11 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm, Town, Village and Hunting places, in Tier1 and Tier2.

On Nasdara, the economy keeps about 45 on the map and spawns more when fewer than 38 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm places, in Tier1 and Tier2.

Where to look

  • Farms, barns and sheds (Farm)
  • Villages and small settlements (Village)
  • Hunting stands and cabins (Hunting)
  • Towns and cities (Town)

Loot tiers: Chernarus Tier2, Tier3, Tier4, Livonia Tier2, Tier3, Sakhal Tier1, Tier2 and Nasdara Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
20 45 16 45
Min
spawns more below this
15 35 11 38
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
20–100% 20–100% 20–100% 20–100%
Places
usage
Farm Farm, Village, Hunting Farm, Town, Village, Hunting Farm
Tiers
value
Tier2, Tier3, Tier4 Tier2, Tier3 Tier1, Tier2 Tier1, Tier2
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, Mag_CZ527_5rnd is listed in the cfgspawnabletypes.xml entries of these items:

  • CZ527: as an attachment, in a group with a 30% chance
  • CZ527_Black: as an attachment, in a group with a 30% chance
  • CZ527_Woodland: as an attachment, in a group with a 30% chance
  • CZ527_Desert: as an attachment, in a group with a 30% chance
  • CZ527_Winter: as an attachment, in a group with a 30% chance

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Mag_CZ527_5rnd">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>20</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Farm"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.