Where to find 5rd CR-527 Mag in DayZ
5rd CR-527 Mag is the in-game name; server files such as types.xml call it Mag_CZ527_5rnd.
On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 15 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm places, in Tier2, Tier3 and Tier4.
On Livonia, the economy keeps about 45 on the map and spawns more when fewer than 35 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm, Village and Hunting places, in Tier2 and Tier3.
On Sakhal, the economy keeps about 16 on the map and spawns more when fewer than 11 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm, Town, Village and Hunting places, in Tier1 and Tier2.
On Nasdara, the economy keeps about 45 on the map and spawns more when fewer than 38 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm places, in Tier1 and Tier2.
Where to look
- Farms, barns and sheds (Farm)
- Villages and small settlements (Village)
- Hunting stands and cabins (Hunting)
- Towns and cities (Town)
Loot tiers: Chernarus Tier2, Tier3, Tier4, Livonia Tier2, Tier3, Sakhal Tier1, Tier2 and Nasdara Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
20 | 45 | 16 | 45 |
| Min spawns more below this |
15 | 35 | 11 | 38 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
20–100% | 20–100% | 20–100% | 20–100% |
| Places usage |
Farm | Farm, Village, Hunting | Farm, Town, Village, Hunting | Farm |
| Tiers value |
Tier2, Tier3, Tier4 | Tier2, Tier3 | Tier1, Tier2 | Tier1, Tier2 |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Spawns on or in other items
On Chernarus, Mag_CZ527_5rnd is listed in the cfgspawnabletypes.xml entries of these items:
CZ527: as an attachment, in a group with a 30% chanceCZ527_Black: as an attachment, in a group with a 30% chanceCZ527_Woodland: as an attachment, in a group with a 30% chanceCZ527_Desert: as an attachment, in a group with a 30% chanceCZ527_Winter: as an attachment, in a group with a 30% chance
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Mag_CZ527_5rnd">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Farm"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Change it on your server
- How much spawns and where: edit Mag_CZ527_5rnd in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.