On Chernarus, the economy keeps about 4 on the map and spawns more when fewer than 2 are left, after waiting 30 min. Each one lasts 1 h 30 min when nobody touches it. It spawns in Military places, in Tier4.
On Livonia, Mag_AK74_45Rnd does not spawn as random loot (nominal 0). It can still come from dynamic events such as helicopter crashes.
On Sakhal, the economy keeps about 3 on the map and spawns more when none are left, after waiting 30 min. Each one lasts 1 h 30 min when nobody touches it. It spawns in Underground places.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
4 | 0 | 3 |
| Min spawns more below this |
2 | 0 | 1 |
| Lifetime untouched, before it despawns |
1 h 30 min | 1 h 30 min | 1 h 30 min |
| Restock wait before respawning |
30 min | 30 min | 30 min |
| Quantity how full it spawns |
10–50% | 10–50% | 10–35% |
| Places usage |
Military | Military | Underground |
| Tiers value |
Tier4 | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
no | yes | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Spawns on or in other items
On Chernarus, Mag_AK74_45Rnd is listed in the cfgspawnabletypes.xml entries of these items:
AK74: as an attachment, in a group with a 10% chance
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Mag_AK74_45Rnd">
<nominal>4</nominal>
<lifetime>5400</lifetime>
<restock>1800</restock>
<min>2</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier4"/>
</type>
Change it on your server
- How much spawns and where: edit Mag_AK74_45Rnd in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.