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Where to find M16-A2 in DayZ

M16-A2 is the in-game name; server files such as types.xml call it M16A2.

On Chernarus, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier3 and Tier4.

On Livonia, the economy keeps about 5 on the map and spawns more when fewer than 3 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier3.

On Sakhal, the economy keeps about 2 on the map and spawns more when none are left, after waiting 2 h. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier4.

On Nasdara, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 8 h when nobody touches it. It spawns in MilitaryWest places. It also comes from dynamic events such as helicopter crashes.

Where to look

  • Military bases, camps and checkpoints (Military)
  • Military sites marked MilitaryWest (MilitaryWest)

Loot tiers: Chernarus Tier3, Tier4, Livonia Tier3 and Sakhal Tier4. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
4 5 2 4
Min
spawns more below this
2 3 1 2
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
0 0 2 h 0
Quantity
how full it spawns
30–80% 30–80% 30–80% 30–80%
Places
usage
Military Military Military MilitaryWest
Tiers
value
Tier3, Tier4 Tier3 Tier4 –
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no yes

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What M16-A2 spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia)

Sakhal

Nasdara

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="M16A2">
    <nominal>4</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.