JumpsuitJacket_Red is one colour of JumpsuitJacket_Blue. The values are usually the same for every colour; see that page for the full list.
Where to find Jumpsuit Jacket in DayZ
Jumpsuit Jacket is the in-game name; server files such as types.xml call it JumpsuitJacket_Red.
On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 10 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial and Coast places, in Tier1 and Tier2.
On Livonia, the economy keeps about 10 on the map and spawns more when fewer than 4 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial places, in Tier2 and Tier3.
On Sakhal, the economy keeps about 10 on the map and spawns more when fewer than 4 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial places, in Tier1, Tier2 and Tier3.
On Nasdara, the economy keeps about 22 on the map and spawns more when fewer than 17 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial and Coast places, in Tier1 and Tier2.
Where to look
- Industrial areas: factories, warehouses and garages (Industrial)
- Buildings along the coast (Coast)
Loot tiers: Chernarus Tier1, Tier2, Livonia Tier2, Tier3, Sakhal Tier1, Tier2, Tier3 and Nasdara Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
20 | 10 | 10 | 22 |
| Min spawns more below this |
10 | 4 | 4 | 17 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Industrial, Coast | Industrial | Industrial | Industrial, Coast |
| Tiers value |
Tier1, Tier2 | Tier2, Tier3 | Tier1, Tier2, Tier3 | Tier1, Tier2 |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What Jumpsuit Jacket spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Nasdara
-
Cargo, 1% chance:
SparkPlug(0.14)
Other colours
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="JumpsuitJacket_Red">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Industrial"/>
<usage name="Coast"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Change it on your server
- How much spawns and where: edit JumpsuitJacket_Red in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.