Where to find Hunter Backpack in DayZ
Hunter Backpack is the in-game name; server files such as types.xml call it HuntingBag.
On Chernarus, the economy keeps about 12 on the map and spawns more when fewer than 5 are left. Each one lasts 8 h when nobody touches it. It spawns in Hunting places, in Tier2, Tier3 and Tier4.
On Livonia, the economy keeps about 5 on the map and spawns more when fewer than 2 are left. Each one lasts 8 h when nobody touches it. It spawns in Hunting places, in Tier2 and Tier3.
On Sakhal, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 8 h when nobody touches it. It spawns in Hunting places.
On Nasdara, the economy keeps about 12 on the map and spawns more when fewer than 9 are left. Each one lasts 8 h when nobody touches it. It spawns in Hunting places, in Tier2 and Tier3.
Where to look
- Hunting stands and cabins (Hunting)
Loot tiers: Chernarus Tier2, Tier3, Tier4, Livonia Tier2, Tier3 and Nasdara Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
12 | 5 | 4 | 12 |
| Min spawns more below this |
5 | 2 | 2 | 9 |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h | 8 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Hunting | Hunting | Hunting | Hunting |
| Tiers value |
Tier2, Tier3, Tier4 | Tier2, Tier3 | – | Tier2, Tier3 |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What Hunter Backpack spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia, Sakhal and Nasdara)
-
Cargo:
picks from the preset
foodVillageincfgrandompresets.xml. -
Cargo:
picks from the preset
toolsIndustrialincfgrandompresets.xml. -
Cargo:
picks from the preset
mixHunterincfgrandompresets.xml.
Random presets
HuntingBag is in these named lists in cfgrandompresets.xml, which items use with preset="…": bagsHunter.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="HuntingBag">
<nominal>12</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Hunting"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Change it on your server
- How much spawns and where: edit HuntingBag in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.