Home / Items / Tools & supplies / HeadlightH7

On Chernarus, HeadlightH7 does not spawn as random loot (nominal 0). It is marked as crafted: players make it.

On Livonia, HeadlightH7 does not spawn as random loot (nominal 0). It is marked as crafted: players make it.

On Sakhal, HeadlightH7 does not spawn as random loot (nominal 0). It is marked as crafted: players make it.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
0 0 0
Min
spawns more below this
0 0 1
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
– – –
Places
usage
– – –
Tiers
value
– – –
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted yes yes yes
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, HeadlightH7 is listed in the cfgspawnabletypes.xml entries of these items:

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="HeadlightH7">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="tools"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.