Home / Items / Tools & supplies / Hatchet

On Chernarus, the economy keeps about 120 on the map and spawns more when fewer than 95 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm and Village places.

On Livonia, the economy keeps about 85 on the map and spawns more when fewer than 60 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm and Village places.

On Sakhal, the economy keeps about 60 on the map and spawns more when fewer than 50 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm and Village places, in Tier1 and Tier2.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
120 85 60
Min
spawns more below this
95 60 50
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
– – –
Places
usage
Farm, Village Farm, Village Farm, Village
Tiers
value
– – Tier1, Tier2
Spot
tag
floor floor floor
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Random presets

Hatchet is in these named lists in cfgrandompresets.xml, which items use with preset="…": toolsHermit, toolsIndustrial, toolsIndustrial_T1.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Hatchet">
    <nominal>120</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>95</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="floor"/>
    <usage name="Farm"/>
    <usage name="Village"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.