GhillieHood_Woodland is one colour of GhillieHood_Desert. The values are usually the same for every colour; see that page for the full list.
Where to find Ghillie Hood in DayZ
Ghillie Hood is the in-game name; server files such as types.xml call it GhillieHood_Woodland.
On Chernarus, GhillieHood_Woodland does not spawn as random loot (nominal 0). It is marked as crafted: players make it.
On Livonia, the economy keeps about 5 on the map and spawns more when fewer than 2 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places.
On Sakhal, GhillieHood_Woodland does not spawn as random loot (nominal 0).
On Nasdara, GhillieHood_Woodland does not spawn as random loot (nominal 0). It is marked as crafted: players make it.
Where to look
- Military bases, camps and checkpoints (Military)
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
0 | 5 | 0 | 0 |
| Min spawns more below this |
0 | 2 | 0 | 0 |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h | 8 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
– | Military | Military | – |
| Tiers value |
– | – | – | – |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map, count_in_player | count_in_map | count_in_map |
| Crafted | yes | no | no | yes |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Other colours
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="GhillieHood_Woodland">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
Change it on your server
- How much spawns and where: edit GhillieHood_Woodland in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Livonia loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.