Home / Items / Clothing & gear / GasMask

On Chernarus, the economy keeps about 10 on the map and spawns more when fewer than 8 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places. It also comes from dynamic events such as helicopter crashes.

On Livonia, the economy keeps about 14 on the map and spawns more when fewer than 10 are left. Each one lasts 4 h when nobody touches it. It spawns in Military and Underground places.

On Sakhal, GasMask does not spawn as random loot (nominal 0).

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
10 14 0
Min
spawns more below this
8 10 0
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
20–100% 20–100% 20–100%
Places
usage
Military Military, Underground Military
Tiers
value
– – –
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
yes no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What GasMask spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia and Sakhal)

  • Spawns with damage between 0 and 0.35 (0 is pristine, 1 ruined).

Random presets

GasMask is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Clothes_Medium.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="GasMask">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>8</min>
    <quantmin>20</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.