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On Chernarus, the economy keeps about 50 on the map and spawns more when fewer than 30 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial places.

On Livonia, the economy keeps about 35 on the map and spawns more when fewer than 28 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial places.

On Sakhal, the economy keeps about 20 on the map and spawns more when fewer than 15 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial places.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
50 35 20
Min
spawns more below this
30 28 15
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
– – –
Places
usage
Industrial Industrial Industrial
Tiers
value
– – –
Spot
tag
shelves shelves shelves
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Random presets

ElectronicRepairKit is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Repairs_Medium.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="ElectronicRepairKit">
    <nominal>50</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>30</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.