Home / Items / Food & drink / Crackers

On Chernarus, the economy keeps about 23 on the map and spawns more when fewer than 18 are left. Each one lasts 2 h when nobody touches it. It spawns in Town, Village, School and Lunapark places, in Tier1.

On Livonia, the economy keeps about 15 on the map and spawns more when fewer than 10 are left. Each one lasts 2 h when nobody touches it. It spawns in Town, Village, School and Lunapark places, in Tier1.

On Sakhal, the economy keeps about 8 on the map and spawns more when fewer than 6 are left, after waiting 10 min. Each one lasts 2 h when nobody touches it. It spawns in Town, Village, School and Lunapark places, in Tier1.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
23 15 8
Min
spawns more below this
18 10 6
Lifetime
untouched, before it despawns
2 h 2 h 2 h
Restock
wait before respawning
0 0 10 min
Quantity
how full it spawns
– – –
Places
usage
Town, Village, School, Lunapark Town, Village, School, Lunapark Town, Village, School, Lunapark
Tiers
value
Tier1 Tier1 Tier1
Spot
tag
shelves – floor, shelves
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Random presets

Crackers is in these named lists in cfgrandompresets.xml, which items use with preset="…": foodVillage, foodCity, food_T1, Xmas_Food_Small.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Crackers">
    <nominal>23</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>18</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="food"/>
    <tag name="shelves"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <usage name="School"/>
    <usage name="Lunapark"/>
    <value name="Tier1"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.