On Chernarus, the economy keeps about 8 on the map and spawns more when fewer than 4 are left, after waiting 12 h. Each one lasts 45 d when nobody touches it. It spawns in Industrial places.
On Livonia, the economy keeps about 8 on the map and spawns more when fewer than 4 are left, after waiting 12 h. Each one lasts 45 d when nobody touches it. It spawns in Industrial places.
On Sakhal, the economy keeps about 8 on the map and spawns more when fewer than 4 are left, after waiting 12 h. Each one lasts 45 d when nobody touches it. It spawns in Industrial places.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
8 | 8 | 8 |
| Min spawns more below this |
4 | 4 | 4 |
| Lifetime untouched, before it despawns |
45 d | 45 d | 45 d |
| Restock wait before respawning |
12 h | 12 h | 12 h |
| Quantity how full it spawns |
– | – | – |
| Places usage |
Industrial | Industrial | Industrial |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_cargo, count_in_map, count_in_player | count_in_cargo, count_in_hoarder, count_in_map, count_in_player | count_in_cargo, count_in_hoarder, count_in_map, count_in_player |
| Crafted | no | no | no |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What CarTent spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
- Storage: marked as
hoarder.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="CarTent">
<nominal>8</nominal>
<lifetime>3888000</lifetime>
<restock>43200</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Industrial"/>
</type>
Change it on your server
- How much spawns and where: edit CarTent in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.