Home / Items / Food & drink / Carp

On Chernarus, Carp does not spawn as random loot (nominal 0). It is marked as crafted: players make it.

On Livonia, Carp does not spawn as random loot (nominal 0). It is marked as crafted: players make it.

On Sakhal, Carp does not spawn as random loot (nominal 0). It is marked as crafted: players make it.

On Nasdara, the economy keeps about 1 on the map and spawns more when none are left, after waiting 1 d. Each one lasts 4 h when nobody touches it. It spawns in Tier1.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
0 0 0 1
Min
spawns more below this
0 0 1 1
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 1 d
Quantity
how full it spawns
– – – –
Places
usage
– – – –
Tiers
value
– – – Tier1
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted yes yes yes no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Carp">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="food"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.