On Chernarus, the economy keeps about 60 on the map and spawns more when fewer than 40 are left, after waiting 6 min. Each one lasts 8 h when nobody touches it. It spawns in Industrial places.
On Livonia, the economy keeps about 40 on the map and spawns more when fewer than 20 are left, after waiting 6 min. Each one lasts 8 h when nobody touches it. It spawns in Industrial places.
On Sakhal, the economy keeps about 23 on the map and spawns more when fewer than 18 are left, after waiting 6 min. Each one lasts 8 h when nobody touches it. It spawns in Industrial places.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
60 | 40 | 23 |
| Min spawns more below this |
40 | 20 | 18 |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h |
| Restock wait before respawning |
6 min | 6 min | 6 min |
| Quantity how full it spawns |
20–100% | 20–100% | 100–100% |
| Places usage |
Industrial | Industrial | Industrial |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What CarBattery spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
- Spawns with damage between 0 and 0.35 (0 is pristine, 1 ruined).
Spawns on or in other items
On Chernarus, CarBattery is listed in the cfgspawnabletypes.xml entries of these items:
OffroadHatchback: as an attachment, in a group with a 100% chanceOffroadHatchback_Blue: as an attachment, in a group with a 100% chanceOffroadHatchback_White: as an attachment, in a group with a 100% chanceOffroad_02: as an attachment, in a group with a 100% chanceCivilianSedan: as an attachment, in a group with a 100% chanceCivilianSedan_Wine: as an attachment, in a group with a 100% chanceCivilianSedan_Black: as an attachment, in a group with a 100% chanceHatchback_02: as an attachment, in a group with a 100% chanceHatchback_02_Black: as an attachment, in a group with a 100% chanceHatchback_02_Blue: as an attachment, in a group with a 100% chanceSedan_02: as an attachment, in a group with a 100% chanceSedan_02_Red: as an attachment, in a group with a 100% chanceSedan_02_Grey: as an attachment, in a group with a 100% chance
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="CarBattery">
<nominal>60</nominal>
<lifetime>28800</lifetime>
<restock>360</restock>
<min>40</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
</type>
Change it on your server
- How much spawns and where: edit CarBattery in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.