BoonieHat_Orange is one colour of BoonieHat_Black. The values are usually the same for every colour; see that page for the full list.
Where to find BoonieHat_Orange in DayZ
On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 14 are left. Each one lasts 4 h when nobody touches it. It spawns in Town places, in Tier1 and Tier2.
On Livonia, the economy keeps about 7 on the map and spawns more when fewer than 4 are left. Each one lasts 4 h when nobody touches it. It spawns in Village places.
On Sakhal, the economy keeps about 7 on the map and spawns more when fewer than 4 are left. Each one lasts 4 h when nobody touches it. It spawns in Village places, in Tier1 and Tier2.
On Nasdara, the economy keeps about 22 on the map and spawns more when fewer than 18 are left. Each one lasts 4 h when nobody touches it. It spawns in Town places, in Tier1 and Tier2.
Where to look
- Towns and cities (Town)
- Villages and small settlements (Village)
- Inside, it lies on shelves and tables.
Loot tiers: Chernarus Tier1, Tier2, Sakhal Tier1, Tier2 and Nasdara Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
20 | 7 | 7 | 22 |
| Min spawns more below this |
14 | 4 | 4 | 18 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Town | Village | Village | Town |
| Tiers value |
Tier1, Tier2 | – | Tier1, Tier2 | Tier1, Tier2 |
| Spot tag |
shelves | shelves | shelves | shelves |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What BoonieHat_Orange spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
Nasdara
- The entry is empty.
Other colours
BoonieHat_Black BoonieHat_Blue BoonieHat_DPM BoonieHat_Dubok BoonieHat_Flecktran BoonieHat_NavyBlue BoonieHat_Olive BoonieHat_Red BoonieHat_Tan BoonieHat_Winter The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="BoonieHat_Orange">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>14</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Town"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Change it on your server
- How much spawns and where: edit BoonieHat_Orange in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.