BomberJacket_Blue is one colour of BomberJacket_Black. The values are usually the same for every colour; see that page for the full list.
Where to find Bomber Jacket in DayZ
Bomber Jacket is the in-game name; server files such as types.xml call it BomberJacket_Blue.
On Chernarus, the economy keeps about 10 on the map and spawns more when fewer than 7 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier2 and Tier3.
On Livonia, BomberJacket_Blue does not spawn as random loot (nominal 0).
On Sakhal, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 4 h when nobody touches it. It spawns in Village places, in Tier3.
On Nasdara, BomberJacket_Blue does not spawn as random loot (nominal 0).
Where to look
- Towns and cities (Town)
- Villages and small settlements (Village)
Loot tiers: Chernarus Tier2, Tier3 and Sakhal Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
10 | 0 | 4 | 0 |
| Min spawns more below this |
7 | 0 | 2 | 0 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Town, Village | Village | Village | Town, Village |
| Tiers value |
Tier2, Tier3 | Tier2 | Tier3 | Tier2, Tier3 |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What Bomber Jacket spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia, Sakhal and Nasdara)
-
Cargo:
picks from the preset
mixVillageincfgrandompresets.xml.
Other colours
BomberJacket_Black BomberJacket_Brown BomberJacket_Grey BomberJacket_Maroon BomberJacket_Olive BomberJacket_SkyBlue The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="BomberJacket_Blue">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Change it on your server
- How much spawns and where: edit BomberJacket_Blue in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list and Sakhal loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.