Home / Items / Clothing & gear / BaseballCap_Camo

BaseballCap_Camo is one colour of BaseballCap_Beige. The values are usually the same for every colour; see that page for the full list.

On Chernarus, the economy keeps about 25 on the map and spawns more when fewer than 15 are left. Each one lasts 4 h when nobody touches it. It spawns in Hunting places.

On Livonia, the economy keeps about 15 on the map and spawns more when fewer than 10 are left. Each one lasts 4 h when nobody touches it. It spawns in Hunting places.

On Sakhal, the economy keeps about 6 on the map and spawns more when fewer than 4 are left. Each one lasts 4 h when nobody touches it. It spawns in Hunting places, in Tier1 and Tier2.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
25 15 6
Min
spawns more below this
15 10 4
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
– – –
Places
usage
Hunting Hunting Hunting
Tiers
value
– – Tier1, Tier2
Spot
tag
shelves shelves shelves
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Random presets

BaseballCap_Camo is in these named lists in cfgrandompresets.xml, which items use with preset="…": hatsCity.

Other colours

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="BaseballCap_Camo">
    <nominal>25</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Hunting"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.