Home / Items / Clothing & gear / BalaclavaMask_Pig

BalaclavaMask_Pig is one colour of BalaclavaMask_BDU. The values are usually the same for every colour; see that page for the full list.

Where to find BalaclavaMask_Pig in DayZ

On Chernarus, the economy keeps about 2 on the map and spawns more when none are left. Each one lasts 8 h when nobody touches it.

On Livonia, the economy keeps about 2 on the map and spawns more when none are left. Each one lasts 8 h when nobody touches it.

On Sakhal, the economy keeps about 2 on the map and spawns more when none are left. Each one lasts 8 h when nobody touches it. It spawns in Military, Medic, Firefighter, Industrial, Farm, Coast, Town, Village, Hunting, Office, School, SeasonalEvent, ContaminatedArea, Special, Lunapark and Underground places.

On Nasdara, BalaclavaMask_Pig does not spawn as random loot (nominal 0).

Where to look

  • Military bases, camps and checkpoints (Military)
  • Hospitals and medical buildings (Medic)
  • Fire stations (Firefighter)
  • Industrial areas: factories, warehouses and garages (Industrial)
  • Farms, barns and sheds (Farm)
  • Buildings along the coast (Coast)
  • Towns and cities (Town)
  • Villages and small settlements (Village)
  • Hunting stands and cabins (Hunting)
  • Offices (Office)
  • Schools (School)
  • Seasonal events, only while the server runs one (SeasonalEvent)
  • Contaminated zones (ContaminatedArea)
  • Special spots of the map (Special)
  • The amusement park (Lunapark)
  • Underground bunkers (Underground)

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
2 2 2 0
Min
spawns more below this
1 1 1 0
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
– – – –
Places
usage
– – Military, Medic, Firefighter, Industrial, Farm, Coast, Town, Village, Hunting, Office, School, SeasonalEvent, ContaminatedArea, Special, Lunapark, Underground –
Tiers
value
– – – –
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Other colours

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="BalaclavaMask_Pig">
    <nominal>2</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list and Sakhal loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.