Home / Items / Bags & storage / AssaultBag_Ttsko

AssaultBag_Ttsko is one colour of AssaultBag_Black. The values are usually the same for every colour; see that page for the full list.

Where to find Assault Backpack in DayZ

Assault Backpack is the in-game name; server files such as types.xml call it AssaultBag_Ttsko.

On Chernarus, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier2 and Tier3.

On Livonia, the economy keeps about 4 on the map and spawns more when none are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier2 and Tier3.

On Sakhal, the economy keeps about 4 on the map and spawns more when none are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier2 and Tier3.

On Nasdara, AssaultBag_Ttsko does not spawn as random loot (nominal 0).

Where to look

  • Military bases, camps and checkpoints (Military)

Loot tiers: Chernarus Tier2, Tier3, Livonia Tier2, Tier3 and Sakhal Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
4 4 4 0
Min
spawns more below this
2 1 1 0
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
– – – –
Places
usage
Military Military Military Military
Tiers
value
Tier2, Tier3 Tier2, Tier3 Tier2, Tier3 Tier2, Tier3
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Assault Backpack spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia, Sakhal and Nasdara)

  • Cargo: picks from the preset mixArmy in cfgrandompresets.xml.
  • Cargo: picks from the preset mixArmy in cfgrandompresets.xml.
  • Cargo: picks from the preset mixArmy in cfgrandompresets.xml.

Random presets

AssaultBag_Ttsko is in these named lists in cfgrandompresets.xml, which items use with preset="…": bagsArmy.

Other colours

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="AssaultBag_Ttsko">
    <nominal>4</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list and Sakhal loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.