Home / Items / Bags & storage / ArmyPouch_Beige

On Chernarus, the economy keeps about 8 on the map and spawns more when fewer than 5 are left. Each one lasts 4 h when nobody touches it. It spawns in Hunting places, in Tier1, Tier2 and Tier3.

On Livonia, the economy keeps about 6 on the map and spawns more when fewer than 3 are left. Each one lasts 4 h when nobody touches it. It spawns in Hunting places, in Tier2.

On Sakhal, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 4 h when nobody touches it. It spawns in Hunting places.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
8 6 4
Min
spawns more below this
5 3 2
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
– – –
Places
usage
Hunting Hunting Hunting
Tiers
value
Tier1, Tier2, Tier3 Tier2 –
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What ArmyPouch_Beige spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia and Sakhal)

  • Cargo: picks from the preset foodVillage in cfgrandompresets.xml.
  • Cargo: picks from the preset mixHunter in cfgrandompresets.xml.

Random presets

ArmyPouch_Beige is in these named lists in cfgrandompresets.xml, which items use with preset="…": bagsHunter.

Other colours

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="ArmyPouch_Beige">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Hunting"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.