Where to find 7.62x54mmR Tracer Rounds in DayZ
7.62x54mmR Tracer Rounds is the in-game name; server files such as types.xml call it Ammo_762x54Tracer.
On Chernarus, the economy keeps about 25 on the map and spawns more when fewer than 15 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier2, Tier3 and Tier4.
On Livonia, the economy keeps about 25 on the map and spawns more when fewer than 18 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places.
On Sakhal, the economy keeps about 26 on the map and spawns more when fewer than 22 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier3.
On Nasdara, the economy keeps about 37 on the map and spawns more when fewer than 31 are left. Each one lasts 8 h when nobody touches it. It spawns in Military, MilitaryEast and MilitaryWest places, in Tier2 and Tier3.
Where to look
- Military bases, camps and checkpoints (Military)
- Towns and cities (Town)
- Villages and small settlements (Village)
- Military sites marked MilitaryEast (MilitaryEast)
- Military sites marked MilitaryWest (MilitaryWest)
- Inside, it lies on shelves and tables.
Loot tiers: Chernarus Tier2, Tier3, Tier4, Sakhal Tier3 and Nasdara Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
25 | 25 | 26 | 37 |
| Min spawns more below this |
15 | 18 | 22 | 31 |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h | 8 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
10–30% | 10–40% | 10–40% | 10–30% |
| Places usage |
Military | Town, Village | Military | Military, MilitaryEast, MilitaryWest |
| Tiers value |
Tier2, Tier3, Tier4 | – | Tier3 | Tier2, Tier3 |
| Spot tag |
shelves | shelves | shelves | shelves |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Ammo_762x54Tracer">
<nominal>25</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>10</quantmin>
<quantmax>30</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Change it on your server
- How much spawns and where: edit Ammo_762x54Tracer in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.