Where to find 12ga 00 Buckshots in DayZ
12ga 00 Buckshots is the in-game name; server files such as types.xml call it Ammo_12gaPellets.
On Chernarus, the economy keeps about 100 on the map and spawns more when fewer than 75 are left. Each one lasts 4 h when nobody touches it. It spawns in Police, Farm, Town, Village and Hunting places.
On Livonia, the economy keeps about 75 on the map and spawns more when fewer than 60 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm and Village places.
On Sakhal, the economy keeps about 35 on the map and spawns more when fewer than 30 are left. Each one lasts 4 h when nobody touches it. It spawns in Village places.
On Nasdara, the economy keeps about 220 on the map and spawns more when fewer than 183 are left. Each one lasts 4 h when nobody touches it. It spawns in Military, Police, Farm, Town, Village, Hunting, MilitaryEast and MilitaryWest places.
Where to look
- Police stations (Police)
- Farms, barns and sheds (Farm)
- Towns and cities (Town)
- Villages and small settlements (Village)
- Hunting stands and cabins (Hunting)
- Military bases, camps and checkpoints (Military)
- Military sites marked MilitaryEast (MilitaryEast)
- Military sites marked MilitaryWest (MilitaryWest)
- Inside, it lies on shelves and tables.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
100 | 75 | 35 | 220 |
| Min spawns more below this |
75 | 60 | 30 | 183 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
10–30% | 10–40% | 10–40% | 10–30% |
| Places usage |
Police, Farm, Town, Village, Hunting | Farm, Village | Village | Military, Police, Farm, Town, Village, Hunting, MilitaryEast, MilitaryWest |
| Tiers value |
– | – | – | – |
| Spot tag |
shelves | shelves | shelves | shelves |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Ammo_12gaPellets">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>75</min>
<quantmin>10</quantmin>
<quantmax>30</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Police"/>
<usage name="Farm"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
</type>
Change it on your server
- How much spawns and where: edit Ammo_12gaPellets in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.