On Chernarus, AKM_Gold does not spawn as random loot (nominal 0).
On Livonia, AKM_Gold does not spawn as random loot (nominal 0).
On Sakhal, AKM_Gold does not spawn as random loot (nominal 0).
On Nasdara, the economy keeps about 1 on the map and spawns more when none are left, after waiting 45 min. Each one lasts 4 h when nobody touches it. It spawns in Hunting places, in Unique.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
0 | 0 | 0 | 1 |
| Min spawns more below this |
0 | 0 | 0 | 1 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
45 min | 45 min | 45 min | 45 min |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Military | Military | Military | Hunting |
| Tiers value |
Unique | Unique | Unique | Unique |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What AKM_Gold spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus
- Spawns with damage between 0.45 and 0.85 (0 is pristine, 1 ruined).
-
Attachments, 100% chance:
AK_PlasticBttstck(1) -
Attachments, 100% chance:
AK_PlasticHndgrd(1) -
Attachments, 50% chance:
KashtanOptic(0.3),PSO11Optic(0.2) -
Attachments, 5% chance:
AK_Suppressor(1) -
Attachments, 30% chance:
Mag_AKM_30Rnd_Gold(1)
Livonia
- Spawns with damage between 0.45 and 0.85 (0 is pristine, 1 ruined).
-
Attachments, 100% chance:
AK_PlasticBttstck(1) -
Attachments, 100% chance:
AK_PlasticHndgrd(1) -
Attachments, 50% chance:
KashtanOptic(0.3),PSO11Optic(0.2) -
Attachments, 10% chance:
AK_Suppressor(1) -
Attachments, 30% chance:
Mag_AKM_30Rnd_Gold(1)
Sakhal
- Spawns with damage between 0 and 0.3 (0 is pristine, 1 ruined).
-
Attachments, 100% chance:
AK_FoldingBttstck(40),AKS74U_Bttstck(30),AK_PlasticBttstck(20),AK74_WoodBttstck(5),AK_WoodBttstck(5) -
Attachments, 100% chance:
AK_RailHndgrd(50),AK_PlasticHndgrd(30),AK74_Hndgrd(10),AK_WoodHndgrd(10) -
Attachments, 75% chance:
KashtanOptic(0.3),PSO11Optic(0.2) -
Attachments, 55% chance:
AK_Suppressor(1) -
Attachments, 75% chance:
Mag_AKM_30Rnd_Gold(0.5),Mag_AKM_Drum75Rnd_Gold(0.5)
Nasdara
- Spawns with damage between 0.45 and 0.85 (0 is pristine, 1 ruined).
-
Attachments, 100% chance:
AK_WoodBttstck_Gold(1) -
Attachments, 100% chance:
AK_WoodHndgrd_Gold(1) -
Attachments, 10% chance:
AK_Suppressor(1) -
Attachments, 100% chance:
Mag_AKM_30Rnd_Gold(1)
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="AKM_Gold">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>2700</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Unique"/>
</type>
Change it on your server
- How much spawns and where: edit AKM_Gold in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.