Updated 3 November 2026
DayZ's Central Economy can spawn survivors the same way it spawns cars: as an event at fixed spots, wearing what cfgspawnabletypes.xml gives them. Law's KillFeed writes those three files for you from a page on the dashboard, so you can stand a guard at your trader, a bandit at a military base or a body to loot, without a mod.
Set it up
- Open NPCs in your server's settings on the dashboard.
- Pick a survivor model. The page loads the gear your server already gives that model.
- Dress it with the loadout editor: worn items per slot, what goes inside them, and carried items. It checks what fits where.
- Place it on the map, or where a player last stood, with its facing and, if needed, the altitude. One NPC can stand at several spots.
- Save and restart the server. The NPCs appear after the restart.
Good to know
- Gear belongs to the survivor model, so each model can be one NPC per server; to have the same NPC in more places, give it more spots.
- A killed or cleaned-up NPC comes back fresh, like any Central Economy event.
- Survivor events you made by hand (or with the old
/event add) can be imported, so the page manages them too. - Players can kill and loot them. Their deaths show in the Custom NPC Kills feed.
- The free plan has 2 NPCs with 3 spots each; the paid plan up to 31 NPCs, one per vanilla survivor model, with 25 spots each.
- The bot edits the files as text and keeps everything else in them as it was.